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Quarantine Zone Exile Server - Esseker

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Fr1nk ao
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QUARANTINE ZONE

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IP: 192.99.44.198
Port: 2302
Password: nopvphere

This will be a public PVE server. The password will be active for around 1 week for testing.

SERVER FEATURES

AI Headless Client
All unit management offloaded to a headless client (HC) which improves AI responsiveness and overall server performance. The HC allows for more simultaneous missions and a larger number of concurrent AI spawns.

FuMS: Fulcrum Mission System
Several mission types including: town invasions, vehicle convoys, captives rescue, soldier patrols, and more traditional "AI guarding a crate" missions. Most missions spawn with a large group of AI. Zombie missions are currently disabled, until memory leak issues are resolved by Bohemia Interactive. There is a group of helicopters that patrols the map (DayZ Origins-style).

Custom Trade Cities
There are 3 trade safezones on the map - North, West, South. An aircraft dealer can be found at the southeast airfield. Boat vendor is just north of the aircraft dealer, across the river.

UI Customizations
Color Grade Adjustments, Kill Messages, Status Bar, Watermark Logo, Welcome Messages.

SERVER INFO

- Server restarts are every 4 hours: 2:00 / 6:00 / 10:00 AM-PM.
- Server restart warning messages at: 15 / 10 / 5 / 3 / 1 minutes before restart.
- Server logins are locked 5 minutes before restart.
- Territory payments = 30 days: constructs/containers within REMOVED if no payment after 30 days.
- Container lifetime: containers outside territories that have not been used for 7 days are REMOVED.
- Construct lifetime: constructs outside territories older than/not moved for 2 days are REMOVED.
- Vehicle lifetime: all vehicles not moved or used for 15 days are REMOVED.
- Loot spawn notification is disabled.
- New Exile releases: server will usually be updated within a day, on a best-effort basis.

SERVER RULES

- No racism or any other form of discrimination. There is zero tolerance.
- No base raiding of any kind.
- Do not harass or grief other players in any way.
- No stealing from other players.
- No looting dead players.
- Do not block off military spawns.
- No parking in safezones - vehicles are unlocked after server restart and considered FAIR LOOT.
- There will be no compensation for lost vehicles or gear in trade zones (due to auto-unlocked vehicles).
- This is a PVE server, do not attempt to engage in any PVP behaviour.

*Admin reserves final discretion to act on any violation of server rules*

HOW TO CONNECT

The following addons are required:

✔ Exile Mod
✔ All in Arma Terrain Pack*
✔ Esseker Map
✔ Ryan Zombies

- The simplest way to obtain/update the required addons and connect to the server is A3 Launcher:

a) In the "Mods" tab, download/subscribe* to the required addons listed above.
b) Search for "Quarantine Zone" in the "Servers" tab.
c) When you click on the "Play" icon, the launcher will ensure all required addons are loaded.

*Addon downloads will be placed in the folder specified in A3 Launcher settings.
*Addon subscriptions are Steam Workshop content and will be managed by the Steam API.
*AiATP is a very large download - approximately 8 GB.


TROUBLESHOOTING

- If you encounter issues and require support, please post in the QZ server forum or send a PM to fr1nk
- If you encounter a Battleye kick, the following info would be great to have:

--> The full kick message (screenshot or text)
--> Date and time of the kick

- There are two process monitors running on the server. Monitor 1 polls the server every 15 seconds and Monitor 2 polls the headless client (HC) every 25 seconds. In the event of a server or HC crash, they will be restarted automatically. A full server restart should not take more than a few minutes.

KNOWN ISSUES


  • You can still get infected by zombie attacks, even though infections are currently disabled
  • Killing an AI with a mounted vehicle weapon or static weapon turret can potentially reset poptabs and respect to 0. Relogging will properly refresh your poptabs amount, but respect amount will need to be restored by admin. This is a known issue with Arma 3 (vanilla and mods) but was logged with the Exile Dev team.
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Posted Jan 27, 16 · OP · Last edited Feb 21, 16
Fr1nk ao
Posts:
453
Votes:
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CHANGELOG

Feb.03
[NEW] - Updated to latest Performance v16 armaserver.exe for server and HC
[EDIT] - Heli patrol groups:
  • Old: Pawnee (x2), Hellcat (x1) - 2 patrol groups
  • New: Ghost Hawk (x1) - 2 patrol groups

Feb.05
[NEW] - ExileZ addon installed (zombies)
[NEW] - Zombie spawns currently limited to Infected Zone in Old Esseker - "Infection Quarantine"

Feb.06
[NEW] - Spawn point added to "Lug"
[NEW] - Enable ExileZ static zombie mission area (hardcore settings) - "Dead Woods"
[EDIT] - Disable Roam setting on ExileZ

Feb.07
[NEW] - Added 6 armored vehicles to trader (Armed category)

NOTE: weapon turrets are disabled for the Marid, Panther, and AMV-7 (grenade launcher turrets on auto-fire are OP)

Feb.08
[NEW] - XM8 App - Spawn Bicycle: requires 100 caps + 1 bottle of fresh water
[NEW] - XM8 App - Server Rules: improved popup window for server rules and info

[EDIT] - FuMS AI - decreased overall abilities slightly

Numbers in first column are current settings, followed by Arma 3 and FuMS defaults:

.7, // aimingAccuracy // A3 = .5 // FuMS = .8 // target lead, bullet drop, recoil
.8, // aimingShake // A3 = .9 // FuMS = .9 // how steady AI can hold a weapon
.4, // aimingSpeed // A3 = .1 // FuMS = .5 // how quick AI can rotate and stabilize its aim and shoot
.8, // spotDistance // A3 = .5 // FuMS = .9 // ability to spot visually, audibly and accuracy
.7, // spotTime // A3 = .5 // FuMS = .8 // how quickly AI reacts to death, damage or observing enemy
.8, // courage // A3 = .1 // FuMS = .9 // affects unit's subordinates morale
.4, // reloadSpeed // A3 = .5 // FuMS = .5 // affects delay between weapon switching and reloading
.7 // commanding // A3 = .5 // FuMS = .8 // how quickly targets are shared with the AI's group

Feb.09
[NEW] - XM8 App - Base Scan - proximity scan for other territories or trade zones (build permission)
[NEW] - XM8 App - Player Scan - scans for other players within 1500m - 10 minute cooldown use
[NEW] - XM8 App - Player Stats - tracks player kills and deaths
[NEW] - XM8 App - View Distance - change your environment and object view distance
[SCREENSHOT] - icons are custom-formatted
[FIX] - Battleye kick for death from zombie infection bleedout
[FIX] - XM8 Server Rules popup no longer closes instantly
[EDIT] - FuMS PlayerWatch triggers adjusted, random AI/Zombie spawns disabled

Feb.11
[NEW] - Updated to latest Performance v17 armaserver.exe for server and HC
[EDIT] - Reverted safezone vehicle auto-unlock to OFF (allowed to park in safezone again)
[EDIT] - Disabled mounted weapons on all armored vehicles, due to Arma issue
[EDIT] - Armored vehicle costs adjusted down to compensate: Hunter HMG, Ifrit HMG, Strider HMG
[EDIT] - Players who purchased a HMG vehicle refunded the difference between HMG cost and normal
[EDIT] - XM8: Server Rules and Server Info split into two separate buttons
[UPDATE] - Updated "Deploy Bike" code to latest version

Feb.12
[NEW] - XM8: added build recipes and selfie cam
[EDIT] - FuMS - exclusion areas (tradezones) added for AI spawn/movement
[EDIT] - FuMS - random player missions fully disabled
[EDIT] - Map / object distance view increased to 2500m / 1000m

Feb.13
[NEW] - XM8: eBase - prices deliberately set high pending items edit

[Planned]
-Update basic.cfg to address "Server: Object #:### not found (message Type_###)" errors
-Add fluxcapacitor functionality to randomize colors of unicorn farts
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Posted Feb 1, 16 · OP · Last edited Feb 13, 16
Fr1nk ao
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453
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[Reserved]
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Posted Feb 1, 16 · OP
Fr1nk ao
Posts:
453
Votes:
+27
Online on Site
[Reserved]
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Posted Feb 1, 16 · OP
Fr1nk ao
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Lessons learned from our adventures last night:

- The AI are good shots
- The AI are tactically smart and will suppress, flank, and generally surprise you.
- That said, it's still Arma so they do have their derp moments.
- There can be 2 groups of patrol choppers, not just 1 as I expected.
- Little bird chopper miniguns look like laser beams when they fire.
- Little bird choppers have rockets and are willing to use them.
- Don't try and get inside a landed Little bird, Battleye doesn't like it and will kick you (need to check the logs).

Thoughts moving forward:

- Will keep the HC zombie missions disabled for now, since they really spawn too many units and will just end up crashing the server. The latest iterations of test patches from Bohemia have made progress with this, so I expect the memory leaks will get fixed at some point.
- I might look at using the original zombie spawner I had installed, and just limit the zeds to 1 town, to test viability...if the server crashes anytime within a 4-hour cycle, then I'll disable it. Might give this a try on the weekend.
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Posted Feb 3, 16 · OP
Posts:
47
Votes:
+1
Donator
TWZ
I discovered this morning that even though you are in the safe zone, keep your eyes out for wondering ai patrols.. I had one come thundering into barriers directly in front of me. Gladly I didn't get ran over.
Attached Images
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Posted Feb 3, 16
Fr1nk ao
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You should be immune to all damage sources in safezones. Did they try to attack though?
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Posted Feb 3, 16 · OP · Last edited Feb 3, 16
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TWZ
Oh yes. Shot at me and my truck non-stop
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Posted Feb 3, 16
Fr1nk ao
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No damage to you or your truck though right?

Will be tough to address...the spawn system kinda sorta recognizes safezones so that missions don't actually spawn IN them, but there's nothing to prevent wandering vehicles and AI from entering them.
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Posted Feb 3, 16 · OP
Posts:
47
Votes:
+1
Donator
TWZ
No damage what-so-ever. But I'm sure a collision would of caused damage.

Also realized that runningn over ai disables drops, except for clothing and eyewear. Forgot about that..
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Posted Feb 3, 16
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